3D Hard Surface Artist

About the Employer

YAGER is an independent developer of computer and video games based in Berlin, Germany. We are an English-speaking studio that employs more than 120 people from over 25 different countries. As dedicated gamers ourselves, we are united by our shared passion for creating unique gaming experiences that amaze and inspire our players and we are always looking for new ways to bring this vision to life.

Our people are our most important asset. Their individual skillsets and backgrounds, their creative and innovative thinking, and their love for games all create a collaborative environment which allows everyone to make their mark. We invest in the development of our staff, and reward their contributions with perks such as company parties, opportunities for workshops, celebrations after milestones and more.

3D Hard Surface Artist (f/m/d)

As a Hard Surface Artist, you are someone who loves modeling everything hard surface (vehicles, weapons, sci-fi architecture etc.) and cares deeply about functionality. Your primary duties, under the direction of the art director and lead artist are in 3D modeling, texturing, and world building. In collaboration with technical artists and production you will assure that assets are beautiful as well as technically feasible, while fitting into timeframe budgets.

We believe the best games are made by diverse teams and welcome applicants from all backgrounds.


  • Creating hard surface assets from detailed concepts or rough sketches, producing mechanically sound results, built to empower animators to push the animation quality to the next level
  • Studying, implementing and advancing the quality and art direction of the project with your work, whether it be realistic or stylized
  • Collaborating with your team and the lead artist to maintain and push the modelling, texturing, and material creation standards, making it easy to produce consistent high quality results
  • Working with outsourcing partners to support the overall production volume


  • 3+ years of experience in professional game development
  • Excellent modelling and texturing skills
  • Expert knowledge of at least one content creation tool for modelling (eg. 3ds Max, Blender, Modo, etc.) and texturing (eg. Substance, Photoshop etc.)
  • Strong understanding of scale, proportion, surface properties and articulation
  • Ability to take and apply direction and work well in an interdisciplinary team environment
  • Ability to communicate effectively in English, both verbally and in writing
  • Passion for videogames

Desirable skills

  • Experience designing weapons, vehicles or similar
  • Knowledge or experience with the rigging and animation pipeline for hard surface assets
  • Experience working with Unreal Engine 4
  • Having shipped a game in a similar role

Employment details

  • Full-time and on-site
  • Status: employment
  • Start: as soon as possible


We support you all the way

Relocation bonus and ongoing support and assistance, occupational pension scheme

We care about your well-being

Flexible working hours, fresh fruit and vegetables every day, hot and cold beverages of your choice, in-house massage, monthly company events, fitness Club membership, Berlin public transportation Jobticket

We encourage continuous learning

Extensive games/books library, dedicated Talent Development Manager, participation at various game conferences

We know how to have fun

A variety of exciting Team Events, regular in-house social events, Summer and Christmas Party, beer and soft drinks for Friday meetings

If this sounds like you, and you love to work in a creative environment with people passionate about their work, we are looking forward to get to know you!