Wargaming Berlin is looking for a talented Lead Server Engineer to join a team working on an exciting new RTS project. As the Lead Server Engineer, you'll be the first member of the game server team and take part in building the development team for a highly ambitious unannounced real time strategy game.
Are you interested in working in a rapid prototyping environment and being involved in the early stages of development? As part of a small growing team you will have the chance to be a part of the creative process, as well as participating in establishing the process of how we develop a new game.
Build and grow the server team
Provider leadership for and mentor the team
Create and communicate clear technical designs to other engineers
Participate in code reviews, suggest improvements and share best practices
Work with production on task creation, estimation and assignments
Supervise ongoing work, regular delivery and ensure high quality of product
Work with the Lead Engineer to establish direction for the game server technology and architecture and be responsible for the implementation and maintenance of it
Establish processes and tooling to support rapid development and updates of the game server, including build processes, deployment, logging and cloud hosting management
Optimize server operation costs in collaboration with Lead Engineer and Product Director
Work with gameplay engineers and game designers to implement high-performance and scalable server-side code for gameplay features
We value smaller teams with close collaboration, so you are expected to have a ‘generalist’ attitude, willing and able to handle different types of tasks as they come up.
Experience building and leading a team focused on game server and backend technologies
Strong C++ programming skills
Experience writing multiplayer code in Unreal Engine 4
Ability to write high-performance networking code that scales to a large number of players
Experience with additional programming languages used in backend development, for example C#, Java, Kotlin or Go
Experience with server and backend technologies, including deployment processes, cloud hosting, containers, logging, microservices and more
Experience using AWS, Google Cloud or similar technologies
Experience writing distributed server systems
Strong optimization and profiling skills
Be comfortable working on a game in the prototype phase where change is frequent and dramatic
Great communication and collaboration skills, good English is required
Strong analytical and organizational skills, self-motivation and desire to learn
Passion for game development
Shipped a multiplayer strategy game
Experience with large-scale games or persistent MMO titles
Experience with SpatialOS or similar MMO backends
Joining an international team of people passionate about gaming
Working in one of the main European hubs for mobile game development
Startup within a company with 20 years of experience in game development
Flexible working hours & work from home whenever needed
Public transportation, Lunch and Sport & Culture benefits
Free Gym membership
Travel and accident insurance (covers you at all times)
Mobile phone and Home internet
Soft drinks, coffee, snacks, random treats and office events/parties
Relocation support when needed
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.
Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.
Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!