The Unity graphics streaming team (Located in Gent, Belgium) is looking for a motivated Graphics intern to help with the teams mission of continuing to improve the unity texturing and graphics streaming technology. You will help out with profiling and performance enchancements, improving the user experience, bugfixing and implementing automated tests. Concrete tasks will be decided at the time of the internship in agreement with the team leader (Aljosha Demeulemeester). To achieve this, you will work on the core C++ engine as well as the C# scripting interface. You may have the opportunity to write shader code. You may be asked to write tests covering the code and contribute to editor projects that allow testing of graphics features.
The main development platform will be Windows but if required by certain tasks use of other platforms may also be required.
About Unity Technologies
Unity is the world’s leading platform for creating and operating real-time 3D (RT3D) content. Creators, ranging from game developers to artists, architects, automotive designers, filmmakers, and others, use Unity to make their imaginations come to life. Unity’s platform provides a comprehensive set of software solutions to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.
The company’s 1,400+ person research and development team keeps Unity at the forefront of development by working alongside partners to ensure optimized support for the latest releases and platforms. Apps developed by Unity creators were downloaded more than three billion times per month in 2019 on more than two billion unique devices. For more information, please visit www.unity.com.
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