Senior Programmer: Gameplay Systems (C++)

About the Employer

Your daily tasks at this position are design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • creating and prototyping new mechanics / systems,
  • development of an already existing code base,
  • creating systems and tools for other people on the team,
  • co–operation with artists and designers,
  • code optimization and debugging,
  • mentor fellow programmers.

You meet our expectations if you:

  • have excellent knowledge of C++, supported by a minimum of five years of commercial experience,
  • are familiar with STL and version control systems,
  • have minimum 5 years of experience working in the creation and implementation of gameplay mechanics,
  • have cross-platform experience,
  • have experience maintaining / developing large gameplay systems,
  • can prove history of working on and owning major gameplay systems,
  • have authentic passion for games as well as knowledge of the latest titles and trends, especially in FPP games,
  • understand rules and problems connected with playability in FPP/TPP games,
  • are self-motivated team player with very strong work ethic and cooperative attitude,
  • have excellent organization and time management skills,
  • have excellent interpersonal and communication skills,
  • speak English fluently.

Nice to have:

  • computer science education,
  • knowledge of commercial game engines such as Unreal Engine 4 and / or Unity,
  • at least one shipped AAA title developed from start to finish,
  • strong math skills,
  • experience in the design and implementation of AI systems,
  • proven history of mentoring fellow programmers.