Junior Technical Designer

About the Employer
We’re looking for a Junior Technical Designer to assist in the production of Layout and Design content.

You will play a pivotal role on the Content Tech Team transforming prototype assets and final production work into playable functional products for our Game.

We’re looking for someone with an eye for detail, a logical mind to help turn redundant work into automation, a methodical nature capable of working consistently on the smallest assets to our largest environments, and a creative thought process to work as an intermediary between art and design.

Responsibilities
  • Working with the Design and Environment team, reviewing and enforcing the Product’s spatial metrics as it relates to art assets.
  • Working with the Content Tech Team to create all pathing and player-necessary rigging for the product.
  • Working with the Missions team to prototype new gameplay assets for production.
  • Self-Manage to create and track schedules for rigging needs.

Required Qualifications
  • Extensive 4+ years experience with Maya modeling and texturing.
  • 1+ years experience with a scripting language such as Python (Strongly preferred).
  • Art, Architecture or Computer Science background, or a Bachelor’s degree in related field (preferred).
  • Excellent communication skills and an ability to work across disciplines.
  • Passionate about making great games.
  • Must be eligible to work in the US. All work will take place at our Bellevue, WA headquarters.

Bonus Factors
  • Experience Modeling and Texturing game environments/assets.
  • Proficiency in art asset pipelines.
  • A primary interest in Level Layout and Design.
  • Previous experience with Production Management or Scheduling.
  • Previous QA experience (Strongly preferred).

This is a Full-time contract position in Bellevue, WA. Relocation support is not available.