Environment Artist - Insomniac Games

About the Employer

Insomniac Games is hiring for an enthusiastic Environment Artist responsible for creating game worlds by modeling/sculpting assets from high res to in game, authoring textures and materials and in-editor level composition and layout.

Essential Duties and Responsibilities include the following:

  • Creates organic and hard-surface assets from a style guide with or without concept art
  • Takes assets through the full modeling/texturing production pipeline
    • Sculpts, high poly, low poly, High poly to low poly bakes
    • Optimizes textures and geometry; creates LOD's
    • Creates modular kits
    • Material assignment and texture creation
  • Set dresses with modular assets in-editor within scope of the project's metrics and rules.
  • Works independently and actively communicates with production teams as needed
  • Maintains performance requirements for levels (memory, framerate, draw calls, instances)
  • Scopes levels for on-time milestone delivery
  • Maintains consistent style under the direction of the Art Director and Lead Environment Artist
  • Other duties may be assigned

Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Excellent foundations skills, including composition, design, and color theory.
  • Strong traditional painting skills, ability to create models and shaders for a range of art directions, from photorealistic to stylized.
  • Ability to meet deadlines under tight schedules.
  • Willingness to receive direction and work closely with a team.
  • Is passionate about games and understands the goals of level design.
  • Knowledge of Maya and of baking low poly models with high poly models.
  • Proficient in texture creation with Photoshop, Substance Designer, or equivalent.
  • Knowledge of sculpting with ZBrush.
  • Understanding of at least one industry-leading level editor.
  • Understanding of source control with Perforce or the equivalent.
  • Houdini knowledge a plus.

If this is the opportunity that you have been looking for, we'd like to hear from you. Please submit your application below. Thanks!