Associate Character Art Integrator (Temporary)

About the Employer

Job Title:

Associate Character Art Integrator (Temporary) – Sledgehammer Games

Requisition ID:


Job Description:

Your Platform

Located in the San Francisco Bay Area and Melbourne, Australia – we’re the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our talented employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

As we head into decade II of development, we’re focused on constantly evolving, innovating and taking risks – which are some of the most rewarding aspects of game development. With world-class audio, design, engineering and art teams, we’ve been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we’re looking for talented game developers for our exciting next project.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at or search for Sledgehammer Games on your favorite social media platform. Want to hear what it’s like at the studio directly from current employees? Check out our #LifeatSHG developer profiles:

Your Mission

As an Associate Character Art Integrator, you will be responsible for integrating and polishing outsource character assets into our game engine. You will act as the final gate for quality, checking that each asset adheres to our strict technical and quality guidelines and fixing and giving feedback for those that don’t. This position will focus on high-fidelity character assets for our next blockbuster game.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:

  • Creating and adjusting physically-based textures and materials for OS assets to meet texturing standards and guidelines.
  • Making technical model changes as necessary to ensure OS assets meet modeling standards and guidelines
  • Work from photo reference, style sheets, and concept during the art creation process.
  • Adhere to the aesthetic and technical standards set by the Art Director and Environment Lead.
  • Take direction from the Art Director and work with the Environment Lead and designers in achieving the overall vision for the game art.
  • Ability to work with internal leads to create asset packages for OS, including gathering additional reference and writing technical specifications
  • Integrate OS assets from external vendors using proprietary import tools
  • Assure that each asset adheres to strict technical qualifications, and fix issues if asset falls outside tech requirements
  • Assure that each asset adheres to our high internal quality bar and make adjustments and improvements if asset does not meet standards
  • Perform final asset set-up in engine, adding prefabs and collision to make asset game ready
  • Updating art process guideline documentation with any changes that are required during development.

Player Profile:

Minimum requirements:

  • Experience creating game ready photorealistic characters, textures, and materials.
  • Work well in a large team environment, be proactive, and have excellent communication skills.
  • Creating clean and efficient models with proper UV layouts inside Autodesk Maya.
  • Understanding of physically-based materials and shaders and is able to achieve the desired surface qualities needed across a variety of environment assets.
  • Skilled at balancing art quality and performance in the game engine.
  • Patient and detail oriented, willing to problem solve technical issues.
  • A passion for making great games.
  • Passion for gaming.

Extra Points:

  • Strong understanding of fundamental art skills and foundations.
  • First Person Shooter development experience.
  • Experience working with outsource studios.
  • Organic modeling and texturing experience in Zbrush or Mudbox.
  • Experience with Radiant, Unreal, or a similar level building package
  • Substance Painter experience a plus.

Our World

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Our ability to build immersive and innovate worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

Sledgehammer Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.