Senior Environment Artist

About the Employer
Join our award-winning God of War team
This is an opportunity to contribute to the artistic vision and development of a product with a specialized focus on crafting environments and level assets.
As Senior Environment Artist, you will effectively collaborate with a wide-range of development team members outside of their direct discipline, such as the Art Director, Designers, Technical Artists, Animators, Programmers and Producers, to optimally achieve artistic goals and implementation as they relate to design and technological considerations.
  • As a high-level contributor you will assist with improving artistic techniques and processes utilized to build environments within the studio.
  • You will develop a comprehensive knowledge of the entire art production pipeline and all engine tools and systems associated with the creation of art assets and level layout.
  • You will be involved in content creation, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals.
  • You will maintain the artistic direction and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring environment/level assets are of the highest artistic quality and upholding the integrity of the games design and artistic vision of the game as a whole.
  • You will maintain a deep understanding of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions.
  • You may serve as an artistic resource for overall product or studio needs. This includes, but is not limited to conducting general research, developing ground breaking techniques and testing new systems or tools, providing training, and communicating industry related information.
  • You will actively improve your skill set and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages, and traditional art methods.
  • 7+ years of game/film industry experience.
  • Two or more published titles considered a strength.
  • Strong traditional fine art skills, training, and production experience (illustration, painting, organic forms, color theory, perspective, 2D & 3D design.)
  • Proficient in the use of Maya, (or 3D modeling package) Zbrush, and Substance Designer and Painter. Houdini experience is a plus.
  • Familiarity with video game product development including, but not limited to workflow, tools, lighting, high and low poly modeling, texture painting, particle systems, UV layout, in-game animation, material setup, layout, SFX and engine parameters/optimizations.
  • Good communication, organizational, time management, mentoring, and social skills.
  • Works under minimal direction to determine and develop approach to solutions.
  • B.A. in fine arts or relevant curriculum or equivalent skillset.
We value talent, self-motivation, and team spirit. In turn, we provide an environment with a large degree of autonomy and opportunities for growth.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category. We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. We genuinely appreciate the time and effort you spent in contacting us and we thank you for your interest in Santa Monica Studio.