Vehicle Artist

About the Employer

As a Photogrammetry Vehicle Artist at Rebellion Oxford, you will be part of a dedicated team that is responsible for high-end 3d asset creation, from shooting photos to final game engine implementation.

This role is full-time. We are a licensed visa sponsor and will consider permanent/full-time applicants only.

Ideal candidates should be passionate about creating photorealistic vehicle assets, including tanks, cars, artillery, trains and other large machines; 3d modelling, texturing and implementing artwork into a game engine.

Include a link to your portfolio of examples demonstrating outstanding visual and technical ability of asset creation: from high-resolution raw scans or sculpts to final game models displaying topology, LODs, UVs and textures.

Knowledge of photogrammetry pipelines as well as technical photography principles is a bonus, but not a strict requirement.

Experience of a full game production cycle on at least 1 published game would be preferred but not necessary.

You will;

  • Travel to a wide variety of locations, both in the UK and abroad, on multi-day trips with the team.
  • 3D scan & photograph various vehicles and similar items using professional cameras and other equipment.
  • Process photos and create 3d assets and materials using Camera Raw and Reality Capture.
  • Be responsible for geometry clean-up, sculpting, low-poly creation, baking and final PBR textures in Substance Painter. Implementing technical meshes, source assets to a functional and aesthetic brief.
  • Implement vehicle assets to the game engine, with final model/material setup, technical meshes and setup for animation.
  • Be meticulous in naming/storing/sorting data.
  • Be diligent about using, organising and maintaining scanning equipment.
  • Be responsive to deadlines and work well under pressure.
  • Collaborate productively within a multi-disciplined team environment.
  • Work effectively and independently, prioritising your own tasks.
  • Create briefs and provide feedback for outsource artists when required.


  • Excellent hard-surface modelling skills for both cleanup and implementation of photogrammetry sourced items, but also to fix, alter and create elements where no data is available.
  • Forward thinking about asset creation techniques, processes and pipelines with a focus on improving collaboration within a multi-disciplined art department.
  • Expert modelling and UV skills with a recognised 3d package such as Maya, 3ds Max or Blender.
  • To be conversant with hi-res workflow, sculpting in Zbrush or Mudbox and with normal map baking.
  • Fluent in PBR material creation pipelines with Substance Painter & Designer.
  • Skills in a recognised 2d package such as Photoshop.
  • Demonstrable experience of using game engines.
  • Willingness and general fitness to go on multi-day scanning trips with the team, doing short hikes with our equipment to get to the target location and handle a professional camera kit for extended periods of time.
  • Knowledge and experience with out-source pipelines would be advantageous.
  • Ability to translate concept and reference artwork into 3D game assets.
  • Good communication skills, willingness to accept and follow direction.
  • Knowledge of military vehicles and WW2 would be an advantage.