UI/UX Director

About the Employer


The UI/UX Expert/Director is responsible for the ease of play of the game: the strategy to ensure game ergonomics early on and then effectively respond to player feedback by relying on application projects, tools, accessibility and signs and feedback. We value a scientific approach to UX, inspired by neuroscience, cognitive psychology and computer science models. The candidate should be able to demonstrate a strong knowledge and understanding in these fields.

You will work in close collaboration with the game’s core team, the UI team, the level design team and the creative director.


  • Design logic, layout and flow the game’s user interfaces including HUD, menus, and lobby based on information architecture and accessibility principles;
  • Ensure that signs and feedback clearly communicate the game information based on best practices in accessibility;
  • Ensure optimal interaction feedback and minimal control latency;
  • Advise game designers to determine the best controls and inputs to support game features for a fluid and consistent player experience;
  • Create functional prototypes for rapid iteration;
  • Follow-up on the final implementation of all features to ensure the proper execution of the user experience and design;
  • Create an optimal interface layout plan;
  • Ensure that the interface arrangement accounts for localization constraints;
  • Advise team members, contribute to knowledge sharing, set realistic objectives and seek challenges and experiential opportunities;
  • Carry out all other related tasks.


  • Minimum 5 years’ relevant experience in the video game industry, specifically as a senior game designer, a UX designer, a UI designer, an industrial designer, an ergonomist or a 3C programmer.
  • Ability to use a business- and user-centric, as well as science-based approach to design;
  • Demonstrated ability to innovate and design exceptional user experiences;
  • Understanding of lean UX concepts and the ability to work within a continuous flow environment (ability to think holistically while building and learning iteratively);
  • Ability to create functional prototypes and human-machine interaction guides;
  • Strong communication and presentation skills;