Voice Designer

About the Employer

We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

As a Voice Designer at Massive you’ll enhance, design, and create the immersive, authentic worlds Massive is known for; planning, organizing, implementing, and maintaining all voice-related content. In this role, you'll also be working closely with the audio, narrative, cinematic, production, and game-design teams to ensure that all voice-related content meets everyone's needs.

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted. Applications without a demo-reel won’t be considered.

Responsibilities

  • Preparing and developing voice content for our game;
  • Organizing voice recordings in collaboration with production and third-party providers, according to the project schedule, for voice and performance capture sessions;
  • Carrying out post-production of voices;
  • Owning the voice database structure and maintenance;
  • Owner of and continually developing the voice pipeline;
  • Managing & integrating voice assets in the game, ensuring that deliverables are completed on time and to spec;
  • Collaborating with localization on post-production in all languages;
  • Debugging, maintaining, and ensuring the final product quality.

Qualifications

You as a person

You're well organized and find the success of your team most important. You have the ability to anticipate and find solutions to problems that may occur within the team, a task you find inspiring. You hold a passion for interactive voice, and with your experience, know when and how to suggest improvements that will drive up the overall quality of our game.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant showreel of your audio work is required;
  • Several years of voice design experience from the video game industry;
    (Ideally, you have more than 3-years’ experience)
  • Previous experience from major productions through to release;
    (ideally, you have credits on at least 1-major video game title)
  • Relevant degree in an Audio field, or the equivalent work experience;
  • Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards;
  • Experience with recording voice talent and voice direction;
  • Experience with performance capture shoots;
  • Knowledge of audio processing & software (Reaper, PT, Izotope RX etc.);
  • Knowledge of Wwise audio-middleware;
  • Knowledge of audio capabilities and limitations of the different gaming platforms.