We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Houdini Technical Artist at Massive, you'll get the unique opportunity to work with our talented game dev teams to create assets, tools, and effects for our latest projects, which will increase the immersion and quality of the game experience. A key aspect of this role is not only to understand quickly the existing processes and to be able to update/optimize it but it’s also about understanding both the level designers and artists’ needs in order to provide custom-tailored tools.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
You could describe yourself as an autonomous creative with a focus on goals. Your ability to de-construct reference material in order to build your own procedural versions makes you a hugely valued member to the team.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience: