Senior Sound Designer

About the Employer

We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

As a Senior Sound Designer you’ll combine sounds and technology to communicate ideas and feelings which will bring to life the players journey and improve the overall gaming experience. You will collaborate closely with an experienced team of Audio Designers along with Narrative, Cinematics and the broader dev team.

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted. Applications without a demo-reel won’t be considered.

Responsibilities

  • Creating quality sound effects (studio/foley recordings, synthesis techniques), and/or utilizing pre-recorded in-house and commercial material;
  • Linear sound designing and mixing for cut scenes and cinematics;
  • Implementing assets into Wwise and Snowdrop (our in-house Game Engine), ensuring they perform as intended in-game;
  • Acting as a mentor for more junior staff of the audio team and collaborating effectively with other departments, advocating your audio craftsmanship, and educating the rest of production when necessary;
  • Ensuring documentation for your audio features is continually updated.

Qualifications

You as a person

You’re a curious, creative, and a quality-conscious senior sound designer dedicated to your craft. Your experience allows you to solve problems on the job and organize an effective workflow, which makes you a trusted adviser. You have excellent communication skills in English (our company language) and your emphatic nature enables you to easily relate, understand and collaborate with your peers.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant showreel of your audio work is required;
  • Several years of sound design experience from the video game industry;
    (Ideally, you have more than 5-years’ experience)
  • Previous experience from major productions through to release;
    (ideally, you have credits on at least 2-major Titles)
  • Relevant degree in a Music/Audio field, or the equivalent work experience;
  • Experience with recording (both studio and field recording techniques), signal flow, processing, and mixing;
  • Expert Wwise knowledge, audio post process plugins mastering, performance optimization knowledge;
  • Extensive knowledge of DAW tools (e.g. Nuendo (preferred), Pro Tools, Cubase, Reaper);
  • Experience creating and mixing surround content;
  • Understanding of the technical audio constraints regarding audio implementation, on current console platforms & PC and therefore the ability to accurately predict task duration and understand dependencies.

Good to know

We aim to build a team who continuously push the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check-out the videos posted below and our employee perks here, to gain greater insight into life at Massive.