We’re embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.
As a Senior Quest (Narrative) Designer at Massive you'll have one foot in narrative and the other in design, you’ll bridge the gap between systems, UX, and are ultimately responsible for the player’s interaction with our story.
Working with a diverse Narrative team and in collaboration with multidisciplinary game designers, you’ll be responsible for the holistic design of narrative systems, pipelines for content, and the practical implementation of the story.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
You’re a combination of storyteller and designer, perhaps stronger in one but comfortable with both. You’ve a passion for interactive storytelling and an excellent understanding of the English language.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Good to know
We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.
We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below, our portfolio tips, and our employee perks here, to gain greater insight into life at Massive.