Senior Concept Artist

About the Employer

We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

Whilst staying within the lore of the game you're encouraged to bring your own creativity and eye for detail to expand the possibilities. You’ll help to develop our ambitious art team, guide the production of outsourced art, and take concepts from initial briefs through to launch, collaborating with other Concept Artists, an Art Director, 3D-Artist, and multidisciplinary game developers.

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.

  • Leading the development of high-quality art for our AAA game(s), from concept to completion
  • Researching and proposing concept references together with the Art Director
  • Preparing creative concepts for internal and external production teams
  • Ensuring a productive workflow with artists and external partners, through briefs, daily communication and by providing clear feedback to ensure that deliverables are completed at quality, and to specification
  • Understanding and evangelizing the visual style of the game
  • Organizing and updating work and backlog using project management / planning tools (e.g. JIRA)
  • Working together with producers, leads, directors and other teams to push the quality and creativity on the project


You as a person

As an artist, you've a passion for films and game concept art, with an observational and research-oriented style. Your ability to see both the big-picture and deliver high quality, detailed art concepts will set you up for success in this role. You're ready to bring your ideas to the table, pushing creativity and innovation, since you know what works in the final game. It's also your passion and understanding of the Avatar IP that makes you great at communicating feedback and getting your ideas across.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your work (must include production Concept Art)
  • 4+ years experience with concept art, character concepts, and game production/dev. cycle
  • Experience leading art on projects, preferably in agile project management
  • Ability to create concepts of characters, props and environments to AAA standard
  • Tools – working knowledge with Adobe Photoshop (photo-bashing) and familiarity with game engines (e.g. Unity & Unreal).
  • Understanding of composition and lighting
  • Ideally, you also have experience taking/guiding your Concept Art from scratch through to realization, and a finished 3D-asset. Whether by yourself or working together with a 3D-Artist.