Material Artist

About the Employer

We're seeking a Material Artist to join our Unannounced Project.

As a Texture / Material Artist at Massive you'll work closely with art direction and our technical teams to create textures and materials that populate our game universe and directly impact the overall look and feel.

You’ll collaborate with a multi-disciplined task force of game developers at "One of the best studios in the world" Yves Guillmot, Ubisoft CEO.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.


  • Creating high-quality textures/materials using Substance Painter & Designer;
  • Working with Technical Artists to develop advanced shaders, optimizing assets, creating efficient tile-able textures, Smart Materials in Substance Designer, as well as communicating challenges with Leads and technical departments.
  • Overseeing and developing a material library;
  • Assisting in the design, implementation, and maintenance of material pipelines;
  • Collaborating with partner studios to maintain consistent processes and visual quality;
  • Researching new texture tools and techniques to create more efficient and visually appealing environments.


You have excellent texture art capabilities, and ideally an extensive knowledge of gaming systems. You're able to manage and organize your own workflow in order to meet deadlines. You’re a great communicator in English (our company language), which also allows you to collaborate with various stakeholders, and drive ideas forward, from concept to implementation.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio is required, which must include examples of Textures and Materials;
  • Proven work experience in game development and credit on at least 1 major title as a Texture / Material Artist, or a directly related role e.g. Environment Artist;
  • Expert skills in Substance Designer & Painter;
  • Strong modeling skills in 3DS Max or Maya;
  • Familiarity with node-based game engines like Unity, Unreal, or Snowdrop;
  • Solid understanding of PBR rendering and material / light interactions;
  • If you have an understanding of Python, Javascript, and glsl, this will be a bonus.

Good to know

We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you. Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.