As part of the Avatar Project, you’ll play an instrumental role in bringing to life the beautiful and dangerous world of Pandora. This is a unique opportunity to keep growing your experience in games while working hand-in-hand with Disney’s creative minds and James Cameron’s production company, Lightstorm Entertainment.
As a Lighting Artist at Massive, you'll get the chance to use your artistic eye to create visually stunning gameplay spaces. Utilizing the power of our in-house game engine – Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique AAA game worlds.
This is a permanent position based in Malmö, Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
You as a person
You push what Lighting Art can mean to a game through creative initiatives. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Good to know
As we aim to build a team that continuously pushes the boundaries of what’s possible within game development and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out at the videos posted below.