Lead Engine Programmer

About the Employer


MachineGames is looking for a Lead Engine Programmer to join our Engine development team. You will lead a group of talented senior programmers whose mission it is to ensure our engine is well oiled and our team members have well-functioning tools to support them in building our next AAA-titles. The Engine team today consists of 10+ talented and passionate programmers. In this role you will be reporting to our CTO.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.

Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:

- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.


  • Head up the Engine Team and together with CTO and producers plan the Engine team's work.
  • Through continuous feedback as well as the annual performance review, help the team members to develop their skills and capabilities towards the short- and long-term studio goals.
  • Ensure that team members have sufficient knowledge, mandate and resources to carry out their responsibilities.
  • Being an active member of the team, architecting and implementing features in C/C++, that is CPU, GPU, and memory efficient with an eye to a quality end-user experience.
  • Develop, extend, and debug tools for the development of our games.
  • Collaborate well with programmers and other disciplines involved in the day to day work.
  • Review code written by programmers across the studio and collaborate with them to improve code quality
  • If required, debug, modify, extend, or use the tools pipeline as necessary.
  • Proactively keeping an eye on new technologies and tools on the market and suggesting ways of implementing them into our workflow when applicable.


  • +2 years documented experience of successfully leading an engineering team
  • +10 years programming experience of which at least 5 years at a AAA game development studio following a whole development cycle
  • Successfully lead others by finding the balance between listening, supporting, instructing, and challenging
  • Accepts responsibility for the team’s deliverables
  • Anticipate and analyse problems, determine solutions and makes informed decisions. Involve appropriate individuals
  • Demonstrate and apply strong problem-solving and debugging skills in C++.
  • Write clean, professional, well commented, and maintainable code.
  • Continuously look for ways to improving processes and achieve results. Aren’t satisfied with the status quo. Come up with solutions to problems or challenges.
  • Exhibit a high level of communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
  • Lastly, you are passionate about games!

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.