You will join a small team building new creative experiences, creating and refining ideas, and then rapidly prototype and iterate. This creative sandbox will be in development for a while, so you need to be comfortable in a changing technical landscape where lots of work may get thrown out, and learning new systems and ideas happens regularly.
You will build many proof of concept prototypes - paper prototypes, in-engine experiences, diagrams - whatever is needed, and lift that work into the larger technical framework.
You will be coding in Rust, as well as doing content building, prototypes and exploration in existing game engines. Experience with modern programming languages (C#, Rust, Go, etc) will therefore be helpful, as will skill with Unreal or Unity or other game creation tools. You will work with a mix of gameplay and tool development.
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