You will be responsible for designing and driving the live elements of an unannounced PvP F2P FPS we’re developing. As we don't believe that can be done in isolation, a huge part of your role will be continuous interaction with the entire team to make sure the live elements are deeply connected to the player experience. Your ambition is that the whole team works towards making the live game as compelling and player-centric as possible.
You play lots of games, including modern shooters. You have thoughts about how to make F2P Live games fun and rewarding, where players are treated fairly and the time they are investing is worthwhile. You want to be part of a team that builds something creative, a game players enjoy and want their friends to play too. You’re familiar with the current PvP FPS market, can talk about how it has evolved so far, and are excited and curious about where it might go next.
You have strong analytical skills, you’re able to analyse telemetry and create strong behavior models, and you can share and explain them to the rest of the team.
Examples of responsibilities
It would be awesome if you have