Software Engineer Intern (FIFA Mobile)

About the Employer

Software Engineer Internship

  • April – June – Part-time working hours (flexible and to be confirmed)
  • July – September – Full-time working schedule

Position Summary:

Want to build up some solid work experiences in the gaming industry? You have come to the right place if you want to experience the scope of what game industry has to offer before picking your path.

The Game Modes team, part of the FIFA team, implements and maintains all the offline game modes (e.g. Career Mode, Tournament Mode, EASFC Matchday, Be A Pro). These game modes represent the different ways the users can experience the drama and emotion of “The Beautiful Game”.

One of our main responsibilities is to create the game’s interfaces and menus, thus determining the ways in which the players can interact with the game, what information is available to them and what the game looks and feels like. We are also responsible for improving and maintaining the game’s competition engine: simulating 30+ leagues from around the world (each with its’ own schedule and rules) and managing the data for all the teams and players in the game.

Our engineers work with all the other game area teams developing the game. With the Audio team we work on creating realistic match commentary by providing context info (e.g. league position or historical rivalry); with the Presentation team we create elaborate match intro flows that closely resemble TV broadcasts; finally with the Data Collection team we collaborate on making sure that the player and team stats are always up-to-date with the latest transfers and form to obtain an authentic experience.

If you have a passion for software development in general and game development in particular then you are highly encouraged to apply with our team. We will give you the opportunity to build the foundation you need to excel at any game industry software engineering position in the future by seeing EA’s approach for ensuring its games meet the highest possible software quality standards in the most efficient way.

Key Responsibilities:

You will help extend and build the game’s interfaces and menus while working with the interface designers and producers.

You will also implement small changes to the underlying competition engine and help maintain the legacy features that exist from previous iterations of the project by fixing any issues that arise.

You will need to understand standard software engineering processes and best practices for requirements, design, implementation and testing.

This is a great opportunity to learn about the game development industry and experience the development life-cycle of a very large project.

Job Qualifications:

  1. Familiarity in OOP design, algorithms and data structures
  2. Understanding of software engineering concepts, debugging processes and procedures
  3. Programming knowledge in C++ or Java
  4. Previous ActionScript experience is an advantage
  5. Previous Software development experience (including academic or home projects) is a plus

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers.

We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more!

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.