Assistant Technical Animator

About the Employer

The Role: Assistant Technical Animator

Team Overview:
Our Character Animation Research Team is a small team based in Vancouver, British Columbia.

We are committed to advancing the field of Character Animation, for a future where video-games characters not only look believable, but they move convincingly as well. Our technology is shared across multiple games in EA including FIFA, Madden, NHL, NBA, Battlefront, Dragon Age and many others. We are looking for a passionate and talented animator to join our team to push the boundaries of animation quality and technology.

Technical Animator Definition: Traditionally, a “Technical Animator” is a rigger. For this position we are looking for someone who would eventually specialize in using EA’s proprietary animation tools and game engine to craft and design the animation gameplay framework of how a character moves, blends and feels within the game. This would include things like setting up variables, state machines, and complex controllers to manipulate and layer animations.

Position Overview:

As an Assistant Technical Animator, you will help design and develop animation tools that will empower artists and other developers to harness the power of our technology and improve gameplay animation at EA.


  • Work closely with the Animation Director, learning EA’s tools and game engine.
  • Help to design, develop and test new proposals for the latest animation tools and technologies the group builds.
  • Provide support for game teams using the tools the team makes.
  • Create documentation and supporting information for the team.
  • Generate animation assets for prototyping and tool development.
  • Provide artistic input on in-development tools and tech.
  • Assist in motion capture shoots for test data the team uses to drive development of new features.
  • Be part of and interact with the EA animation community, gaining knowledge on all different types of games.

Technical Requirements:

  • Great understanding of the principles of animation both 2D and 3D.
  • Passion for not only animation but also the technical side of building gameplay animation features.
  • Knowledge and general proficiency with at least one animation DCC package (such as Maya, Motionbuilder or Blender)
  • General Knowledge of video games, and game engines a plus
  • General knowledge of game design a plus.
  • General knowledge of motion capture a plus.

Non-Technical Requirements:

  • Strong teamwork skills but also the ability to take ownership and work independently
  • Excellent communication skills
  • Passion for making games look and play great
  • Thirst for learning new things and not being afraid of failing.

Note: Please provide your demo reel if it's not already included on your CV/resume.

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Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status or veteran status. We will also consider for employment qualified applicants with criminal records in accordance with applicable law.