Technical Artist

About the Employer

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.

At Electronic Arts we put our players first, and we’re looking for the most talented and creative game developers in the world to help us become the world’s #1 mobile gaming company. Mobile is the future of our industry and the future of our company. Our mobile team is growing fast, with 17 exciting studios around the world and a portfolio of blockbuster titles like FIFA, The Simpsons: Tapped Out, Madden, Real Racing, Plants vs. Zombies, the Sims and Star Wars: Galaxy of Heroes.

Creativity, Collaboration, and Communication are what makes us tick as we prepare ourselves for massive amounts of growth and an incredible amount of fun. We want to engage our players and create the most entertaining mobile titles in the world. Come and see for yourself, the future is here.

We’re pushing the boundaries on every front, so you’ll get a chance to stretch beyond your comfort zone and have the ability to learn while you contribute. Our team culture is collaborative and high-performance, and we expect everyone to think like game makers and approach development with a Player First perspective.

Capital Games is looking for a Technical Animator / Technical Artist to support our mobile development studio. Primarily focused on our Star Wars: Galaxy of Heroes project, this individual should have strong cross-disciplinary communication skills and will be responsible for developing and maintaining animation systems, rigging, pipelines and processes used by the animation team and be able to provide support for our art team with tools and workflow optimizations both on the asset creation side and in-engine. We are looking for that magical combination of artistry and technical know-how that a Technical Animator / Technical Artist brings to the table.


  • Design, create, test, and maintain character rigs/setups in Maya and Unity
  • Collaborate with animators to design motion controls
  • Write tools to support the quality of our live products
  • Help manage and maintain our live operations asset pipeline
  • Explore new techniques and processes to solve technical art challenges
  • Write and maintain pipeline tools and documentation to streamline processes

Requirements & Skills:

  • 3+ years of production experience, with mobile development experience a big plus
  • Deep knowledge of Maya and understanding of 3D Studio Max
  • Experience with Unity, Mecanim, and in-game cinematics systems (like Cinema Director)
  • High level of comfort and familiarity with version control and asset management solutions (Perforce, git, etc)
  • Mobile optimized character/vehicle rigging experience in Maya
  • Programming experience with scripting languages such as Python and C#
  • Experience setting up production pipelines, while being able to follow guidelines
  • Understanding of art pipelines enough to support the team with tools and processes

Portfolio/Presentation Requirements:

It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an online presentation, or attaching documents to your resume. All presentations must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for.

Please apply with as many examples of the following as you can:

  • Rig Examples. Provide examples of your rigging work, specifically with characters, and provide a video sample of the rig functionality.
  • Tools and pipeline work. Provide examples of script functionality and/or code samples.
    • For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of screenshots. Include relevant code samples.
  • Examples of other technical art related projects including character shader work or engine-side pipeline tools.
  • Any art (traditional or digital media) that you have personally created.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted.