Senior Concept Artist - Assassin’s Creed [VR] for the Oculus platform (f/m/d)

About the Employer


The Senior Concept Artist is responsible for creating terrific concepts and 2D artworks to define the look, mood and the style of environments, characters and other assets of our game worlds. They should understand the importance of how to evolve an existing brand without breaking it. Strong understanding of architecture and the ability to make jaw-dropping realistic looking spaces. Equally at home creating concept for characters and clothing with a military slant.

Primary Objective:

  • Conceptualize, design, and create 2D artworks, mood paintings and detailed production concepts for game development, and for selling the game to executive.

Specific Tasks:

  • Create environment mood paintings and illustrations as well as detailed production concepts.
  • Ensure that concepts are suitable for the production needs of the other departments
  • Close collaboration with the Art Director to work within the visual style of the game
  • Cooperation with other Ubisoft teams all around the world on a daily basis
  • Provide support and advice for artists


  • A minimum of 5 years’ experience as a Concept Artist in game development
  • Knowledge of next gen asset creation workflows with the ability to modify and improve them specific to role.
  • Very strong skills in Photoshop with an emphasis on realistic rendering techniques
  • Amazing eye for composition, color, lighting and mood
  • Deep knowledge in human anatomy, architecture and rendering vegetation
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results on time
  • Be forward thinking and anticipate the needs of your project
  • High degree of self-motivation and initiative
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written


  • Good modeling and digital sculpting skills are a plus (Maya, 3DSMax, Zbrush, Mudbox)
  • Knowledge of Substance Designer/Painter knowledge is a plus
  • Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Storyboarding skills


It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc.

The portfolio should contain the following:

  • Examples of natural and realistic environments and props
  • Examples of fantastic and realistic characters
  • Examples of style variety