3D Environment / Prop Artist - [Assassin's Creed VR] (f/m/d)

About the Employer

JOB DESCRIPTION

The Environment / Prop Artist will be responsible for creating high quality 3D environment assets for production to bring life and detail to the worlds we are building together.

Primary objectives:

  • Creation of high quality 3D environment assets
  • Integration of 3D assets into the game engine
  • Close collaboration with the Art Director and Lead Artist to work within the visual style of the game

Specific tasks:

  • Create high quality models and textures
  • Ensure performance and technical quality of 3D environment assets
  • Setup destruction, dynamic objects and other functionality of art assets
  • Optimization of assets to fit specific technical requirements
  • Cooperation with other Ubisoft teams all around the world on a daily basis

Qualifications

  • A minimum of 2 years’ experience as an Environment / Props artist in game development
  • Great understanding of next gen asset creation workflows
  • A keen eye for composition, shape, color and detail
  • Very good skills in Maya, 3DS Max, Zbrush and Photoshop
  • Strong texturing and painting skills
  • Being able to closely adapt a specific art style
  • Being used to work on tasks autonomously and to deliver results in time
  • Great communication skills and a positive attitude
  • Fluent in English, both verbally and written

    Bonus
  • Knowledge of Substance Designer / Painter is a plus
  • Good Animation and/or riggings skills are a plus (Maya, 3DS Max, MotionBuilder)
  • Experience with outsourcing is a plus