Have you ever wanted to work at Blizzard? Our Character Modeling department is looking for a highly motivated Associate Rigging Support Artist to help the outsource team as we expand the scope of the Franchise and ramp up on production of Overwatch 2.
As an Associate Rigging Support Artist, you will get the opportunity to work in a structured training program that will level up your current skill interests, teach you aspects of the game pipeline, and grow your technical expertise within our proprietary game engine. This position will give you an all-encompassing view of what goes into making the characters of Overwatch.
In working on the outsource team, you will also be helping to refine and expand both the culture and capacity of our outsource group as we create content for both Overwatch 1 and 2 simultaneously. We are on the front lines of figuring out how to integrate remote teams of talented artists from all over the world to contribute increased flexibility and capacity for the Overwatch team. This will require your primary focus to be on the integration of character skins being produced by our external third-party vendors in addition to instruction on your own artistic interests to grow your knowledge base. It’s a great opportunity to learn how a diverse set of artists approach their craft while also working with them to improve process and workflows.
With this position, you will get also get a front row seat to the exciting challenge of working on a new game and working side by side with industry leading talent across many diverse disciplines. In short, you will be part of a close-knit, collaborative community of artists, engineers and designers whose sole goal is to make a truly immersive game experience for our amazing community of players and fans from around the world.
If you’re ready to tackle the challenge of helping realize the evolution of the Overwatch universe, we want to hear from you!
COVID-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
Take files from 3rd party artists and implement them in the engine correctly
Set up files within Maya and the game engine
Skin weapon block-outs and final models for viewing and testing in-game
Implement already created LODs into model files and review for errors
Maintain organization of files
Add and review source files into our system
Review block-out models and final game models
Set up files character files in the editor for 3rd party artists
Troubleshooting 3rd party vendor problems and possibly polish art, when necessary
Understanding of Maya, either primarily in rigging or modeling, preferably both.
Self-motivation, good communication skills, and a great team-player attitude
Able to work creatively as part of a large or small group
Able to effectively collaborate with modelers and tech artists
Skill in one of more related disciplines – modeling, rigging or technical art
Understanding of the visual style of Blizzard games
A passion for video games
Experience in QA
Previous experience and proficiency with current commercial game engines such as Unity/Unreal
Industry experience in rigging, modeling, and game development in some capacity.
Have shipped an AAA PC or console title as an artist
Experienced with texturing within Photoshop
Experience with Zbrush or Mudbox
Cover Letter is required
Portfolio and / or reel demonstrating relevant artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album).
Must be willing to complete an art test if requested to do so
Blizzard Entertainment is a global company committed to growing our employees. We offer generous benefits and perks with an eye on providing true work/life balance. We've worked hard to champion an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything, and our core values are real.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
Come help us bring the world together through epic entertainment!