UX Designer

About the Employer

Expansive Worlds is a creative division of Avalanche Studios Group and a leading developer and publisher of outdoor games. Since 2009, Expansive Worlds has been devoted to delivering highly immersive outdoor gaming experiences for millions of players and best known for the long-standing and successful theHunter franchise.

We are now looking for a smart, driven and creative UX Designer to join us to work on an ambitious unannounced project.

The Position
As a UX Designer, you will work closely with the Lead UI/UX Artist to fulfill the vision of the game, while collaborating with the other cross-discipline team members to deliver an experience that meets the quality expectations of an Avalanche product.

You will be responsible for the interactive design, creating a smooth, accessible and meaningful player experience. Solving complex problems, that will require you to plan many iterations ahead, to deliver an intuitive and consistent experience on an ever evolving product.

To achieve this you’ll need a comprehensive understanding of the current state of UX in video games, fluent with both mouse and pad inputs, and be able to proficiently apply that knowledge via strong technical skills in Flash or HTML. With a flair for motion graphics and animation you will help bring the experience to life in a tactile and visually appealing way.

Required Qualifications

  • 2+ years of games industry experience working on UX / UI Design, on a published PC or console game, ideally including at least one open-world title.
  • Proficiency in UX, interface, and interaction design including the creation of wireframes, mock-ups, prototypes, personas, journey maps, and other UX tools.
  • The ability to iteratively design and test interfaces and interactions to make them simple and intuitive across both mouse and pad inputs.
  • Strong Photoshop, Flash, HTML5 & Javascript skills.
  • Fluent in English, both written and spoken.

Desired Qualifications

  • The ability to work closely with other disciplines, effectively utilising constructive feedback for iterative design purposes.
  • Knowledge and understanding of open world game design, with familiarity of inventory, codex and map systems within the genre.
  • Proficiency with design, mock-up or prototyping tools such as Balsamiq, Sketch, InVision, Axure, Omnigraffle, Affinity Designer, etc.
  • Experience with Adobe Animate or Coherent Gameface.

Employee promise

We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Our Values

At Avalanche Studios Group, we believe in worlds beyond limits, we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Everyone at Avalanche Studios Group has a shared responsibility to create an open and inclusive work environment where everyone is treated equally and with respect. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion and creativity.

How to Apply

We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios Group. For this role, you need to be able to work full-time in Liverpool. Following the UK Government’s Guidance for employers and businesses on COVID-19, all employees in Liverpool will initially join and work remotely until we can establish a physical location.

To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.