Frostbite

Frostbite

About Frostbite

The first generation of the Frostbite engine was designed and built in conjunction with the game Battlefield Bad Company. Based on DICE’s experience with the large scale open world Battlefield series, Frostbite was an ambitious game engine that enabled large scale multiplayer interactions in dynamic destructible environments. Today Frostbite is the core piece of EA's one-team strategy; through the sharing of technology between studios we are creating a shared language for EA developers.

Our workflows and runtimes are highly configurable and cover all disciplines of development including Audio, Animation, Cinematics, Scripting, Physics, Destruction, Rendering, VFX, and more.