About Frostbite

The first generation of the Frostbite engine was designed and built in conjunction with the game Battlefield Bad Company. Based on DICE’s experience with the large scale open world Battlefield series, Frostbite was an ambitious game engine that enabled large scale multiplayer interactions in dynamic destructible environments. Today Frostbite is the core piece of EA's one-team strategy; through the sharing of technology between studios we are creating a shared language for EA developers.

Our workflows and runtimes are highly configurable and cover all disciplines of development including Audio, Animation, Cinematics, Scripting, Physics, Destruction, Rendering, VFX, and more.

25 Open Positions

Senior Software Engineer, Frostbite Animation, C++, C#

Software Engineer (Physics) - Frostbite

Software Engineer (C++) - Frostbite

C++ Software Engineer - Frostbite

Software Engineer, Frostbite, Audio and Movie

Senior Quality Analyst - Frostbite

Software Engineer in Test

UI Systems Software Engineer - Frostbite

Frostbite Software Engineer Intern

Frostbite Software Engineer Intern

Associate Quality Designer - Frostbite

Software Engineer

Software Engineer in Test (C++) - Frostbite

Software Engineer Intern (C++) - Frostbite

Frostbite: Senior Rendering Engineer

Learning Content Management

Software Engineer, Frostbite - C++

Software Engineer - Frostbite

Tools Engineer - Frostbite, Audio and Movie Team

Software Engineer III

Software Engineer (Frostbite Migrations Team)

Communications and Brand Manager

Gestionnaire d'Ingénierie / Engineering Manager - Frostbite

Product Manager - Core Engine

Senior Engineering Manager - Frostbite